Get the environment map clearcoat indirect radiance (specular) contribution as clearcoatRadiance (vec3f).
clearcoatRadiance
vec3f
Parameters used to create the shader chunk.
Optional
extensionsUsed to check if clearcoat is enabled.
EnvironmentMap to use for indirect irradiance if any.
Get the environment map clearcoat indirect radiance (specular) contribution as
clearcoatRadiance(vec3f).