Get the IBL GGX Fresnel from the environment map LUT Texture or DFG approximation, used for multi-scattering.
Parameters to use to apply PBR shading.
Optional
EnvironmentMap to use for GGX Fresnel if any.
dielectricScattering
MultiScattering
metallicScattering
Get the IBL GGX Fresnel from the environment map LUT Texture or DFG approximation, used for multi-scattering.