gpu-curtains
    Preparing search index...

    Interface OrthographicCameraBaseOptions

    Defines OrthographicCamera basic perspective options.

    interface OrthographicCameraBaseOptions {
        label?: string;
        near?: number;
        far?: number;
        reversePerspective?: boolean;
        left?: number;
        right?: number;
        bottom?: number;
        top?: number;
    }

    Hierarchy (View Summary)

    Index
    label?: string

    Camera default label.

    near?: number

    Camera near plane, the closest point where a mesh vertex is drawn.

    far?: number

    Camera far plane, the farthest point where a mesh vertex is drawn.

    reversePerspective?: boolean

    Whether to reverse perspective in case of reverse Z scenes handling.

    left?: number

    Left side of the OrthographicCamera projection near clipping plane viewport. Default to -1.

    right?: number

    Right side of the OrthographicCamera projection near clipping plane viewport. Default to 1.

    bottom?: number

    Bottom side of the OrthographicCamera projection near clipping plane viewport. Default to -1.

    top?: number

    Top side of the OrthographicCamera projection near clipping plane viewport. Default to 1.