gpu-curtains
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    Interface ProjectionStack

    Meshes rendering order is dependant of their transparency setting.

    interface ProjectionStack {
        opaque: SceneStackedObject[];
        transparent: SceneStackedObject[];
    }
    Index

    Properties

    Properties

    opaque Meshes or RenderBundle will be drawn first.

    transparent: SceneStackedObject[]

    transparent Meshes or RenderBundle will be drawn last.