Defines all possible PipelineEntryShader objects.

interface PipelineEntryShaders {
    vertex?: PipelineEntryShader;
    fragment?: PipelineEntryShader;
    compute?: PipelineEntryShader;
    full?: PipelineEntryShader;
}

Properties

Vertex PipelineEntryShader object.

Fragment PipelineEntryShader object.

Compute PipelineEntryShader object.

Full PipelineEntryShader object (i.e. vertex + fragment).