getVertexToUVCoords: "\nfn getVertex2DToUVCoords(vertex: vec2f) -> vec2f {\n return vec2(\n vertex.x * 0.5 + 0.5,\n 0.5 - vertex.y * 0.5\n );\n}\n\nfn getVertex3DToUVCoords(vertex: vec3f) -> vec2f {\n return getVertex2DToUVCoords( vec2(vertex.x, vertex.y) );\n}\n" = ...

Convert vertex position as vec2f or vec3f to uv coordinates vec2f.