getNormalHelpers: "\nfn getWorldNormal(normal: vec3f) -> vec3f {\n return normalize(matrices.normal * normal);\n}\n\nfn getViewNormal(normal: vec3f) -> vec3f {\n return normalize((camera.view * vec4(matrices.normal * normal, 0.0)).xyz);\n}" = ...

Get normal (vec3f) in world or view space.