Variable getPositionHelpersConst
getPositionHelpers: "\nfn getWorldPosition(position: vec3f) -> vec4f {\n return matrices.model * vec4f(position, 1.0);\n}\n\nfn getOutputPosition(position: vec3f) -> vec4f {\n return camera.projection * matrices.modelView * vec4f(position, 1.0);\n}" = ...
Get output
position
(vec4f
) vector by applying model view projection matrix to the attributeposition
(vec3f
) vector.