getPositionHelpers: "\nfn getWorldPosition(position: vec3f) -> vec4f {\n return matrices.model * vec4f(position, 1.0);\n}\n\nfn getOutputPosition(position: vec3f) -> vec4f {\n return camera.projection * matrices.modelView * vec4f(position, 1.0);\n}" = ...

Get output position (vec4f) vector by applying model view projection matrix to the attribute position (vec3f) vector.