getDefaultVertexShaderCode: "\nstruct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) uv: vec2f,\n};\n\n@vertex fn main(\n attributes: Attributes,\n) -> VSOutput {\n var vsOutput: VSOutput;\n\n vsOutput.position = vec4f(attributes.position, 1.0);\n vsOutput.uv = attributes.uv;\n \n return vsOutput;\n}" = ...

Default vertex shader code for unprojected meshes (such as FullscreenPlane or ShaderPass).