gpu-curtains
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    Used as a global class to create a GPUCurtainsRenderer, create all objects that need a reference to a renderer, listen to various events such as scroll and resize and render.

    // set our main GPUCurtains instance
    const gpuCurtains = new GPUCurtains({
    container: '#canvas' // selector of our WebGPU canvas container
    })

    // set the GPU device
    // note this is asynchronous
    await gpuCurtains.setDevice()
    Index

    Constructors

    Properties

    type: string

    The type of this GPUCurtains.

    Options used to create this GPUCurtains.

    container: HTMLElement

    HTMLElement that will hold the WebGPU HTMLCanvasElement.

    deviceManager: GPUDeviceManager

    GPUDeviceManager used to handle the GPUAdapter and GPUDevice.

    scrollManager: ScrollManager

    Tiny scroll event listener wrapper.

    _onScrollCallback: () => void = ...

    function assigned to the onScroll callback.

    _onErrorCallback: () => void = ...

    function assigned to the onError callback.

    _onContextLostCallback: (info?: GPUDeviceLostInfo) => void = ...

    function assigned to the onContextLost callback.

    _onContextDestroyedCallback: (info?: GPUDeviceLostInfo) => void = ...

    function assigned to the onContextLost callback.

    Accessors

    Methods