Get the environment map IBL GGX Fresnel from the environment map LUT Texture, used for multi-scattering.
Parameters to use to apply PBR shading.
Optional
EnvironmentMap to use for IBL GGX Fresnel any.
iBLGGXFresnel
IBLGGXFresnel
Get the environment map IBL GGX Fresnel from the environment map LUT Texture, used for multi-scattering.