Defines Camera basic perspective options

interface CameraBasePerspectiveOptions {
    fov?: number;
    near?: number;
    far?: number;
}

Hierarchy (view full)

Properties

Properties

fov?: number

Camera perspective field of view. Should be greater than 0 and lower than 180

near?: number

Camera near plane, the closest point where a mesh vertex is drawn

far?: number

Camera far plane, the farthest point where a mesh vertex is drawn