Optional
frustumFrustum culling check to use. Accepts OBB
, sphere
or a boolean. Default to OBB
. When set to true
, OBB
is used.
Optional
DOMFrustumMargins (in pixels) to applied to the DOM Frustum to determine if this ProjectedMesh should be frustum culled or not.
Optional
receiveWhether the mesh should receive the shadows from shadow casting lights. If set to true
, the lights shadow map textures and sampler will be added to the material, and some shader chunks helpers will be added. Default to false
.
Optional
castWhether the mesh should cast shadows from shadow casting lights. If set to true
, the mesh will be automatically added to all shadow maps. If you want to cast only specific shadows, see shadow's addShadowCastingMesh method. Default to false
.
Base parameters used to create a ProjectedMesh