gpu-curtains
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    Base parameters used to create a ShaderPass.

    interface ShaderPassBaseParams {
        renderTextureName?: string;
        copyOutputToRenderTexture?: boolean;
        isPrePass?: boolean;
    }

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    Index

    Properties

    renderTextureName?: string

    Texture name to use for the ShaderPass renderTexture. Default to 'renderTexture'.

    copyOutputToRenderTexture?: boolean

    Whether the result of this ShaderPass should be copied to the renderTexture after each render. Default to false.

    isPrePass?: boolean

    Whether this ShaderPass should be rendered to the main buffer using the renderer renderPass before drawing the other objects to the main buffer. Useful for "blit" passes using the content of an inputTarget.