Optional
labelThe label of the GPUDeviceManager, used to create the GPUDevice for debugging purpose.
Optional
productionFlag indicating whether we're running the production mode or not. If not, useful warnings could be logged to the console.
Optional
adapterAdditional options to use when requesting an adapter.
Optional
autoWhether the GPUDeviceManager should create its own requestAnimationFrame loop to render or not.
Optional
requiredOptional required features representing additional functionalities to use when requesting a device.
Optional
requestOptional limits keys to use to force the device to use the maximum supported adapter limits.
Base parameters used to create a GPUDeviceManager.