OptionallabelThe label of the GPUDeviceManager, used to create the GPUDevice for debugging purpose.
OptionalproductionFlag indicating whether we're running the production mode or not. If not, useful warnings could be logged to the console.
OptionaladapterAdditional options to use when requesting an adapter.
OptionalautoWhether the GPUDeviceManager should create its own requestAnimationFrame loop to render or not.
OptionalrequiredOptional required features representing additional functionalities to use when requesting a device.
OptionalrequestOptional limits keys to use to force the device to use the maximum supported adapter limits.
Base parameters used to create a GPUDeviceManager.