Optional
labelThe initial value of GPUObjectBase#label|GPUObjectBase.label.
Optional
typeIndicates the required type of a sampler bound to this bindings.
Optional
addressOptional
addressOptional
addressSpecifies the {{GPUAddressMode|address modes}} for the texture width, height, and depth coordinates, respectively.
Optional
magSpecifies the sampling behavior when the sampled area is smaller than or equal to one texel.
Optional
minSpecifies the sampling behavior when the sampled area is larger than one texel.
Optional
mipmapSpecifies behavior for sampling between mipmap levels.
Optional
lodOptional
lodSpecifies the minimum and maximum levels of detail, respectively, used internally when sampling a texture.
Optional
compareWhen provided the sampler will be a comparison sampler with the specified GPUCompareFunction. Note: Comparison samplers may use filtering, but the sampling results will be implementation-dependent and may differ from the normal filtering rules.
Optional
maxSpecifies the maximum anisotropy value clamp used by the sampler. Anisotropic filtering is enabled when GPUSamplerDescriptor#maxAnisotropy is > 1 and the implementation supports it. Anisotropic filtering improves the image quality of textures sampled at oblique viewing angles. Higher GPUSamplerDescriptor#maxAnisotropy values indicate the maximum ratio of anisotropy supported when filtering.
Options used to create a Sampler