Defines the perspective shadow camera.

interface PerspectiveShadowCamera {
    projectionMatrix: Mat4;
    viewMatrices: Mat4[];
    near?: number;
    far?: number;
}

Hierarchy (view full)

Properties

projectionMatrix: Mat4

Perspective camera projection Mat4.

viewMatrices: Mat4[]

Array of 6 view Mat4 corresponding to each faces of a cube.

near?: number

Projection near plane. Default to 0.1.

far?: number

Projection far plane. Default to 150.