Whether we should update the computed sizes before updating the matrices.
Normalized world size represent the size ratio of the DOM element compared to its container (the renderer DOM element).
2D size of the DOMObject3D relative to the document, in the [0, 1] range.
2D position of the DOMObject3D relative to the document, in the [-1, 1] range, [0, 0] being at the container center.
Camera world size and position are the normalizedWorld size and positions accounting for camera screen ratio (visible height / width in world unit)
2D size of the DOMObject3D relative to the camera field of view and size.
Scaled world size and position are the cameraWorld size and position scaled by the geometry bounding box, because the geometry vertices are not always in the [-1, 1] range.
3D size of the DOMObject3D relative to the camera field of view and size and the geometry bounding box.
3D position of the DOMObject3D relative to the camera field of view and size and the normalized coordinates.
Defines the DOMObject3D bounding boxes in both document and world spaces