gpu-curtains
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    Define the parameters used to create the diffuse cube map Texture.

    interface DiffuseTextureParams {
        size?: number;
        computeSampleCount?: number;
        label?: string;
        name?: string;
        format?: GPUTextureFormat;
    }

    Hierarchy (View Summary)

    Index

    Properties

    size?: number

    The size of the Texture, knowing the width and height are equal.

    computeSampleCount?: number

    Number of samples to use in the ComputePass to generate the Texture.

    label?: string

    Label of the Texture.

    name?: string

    Name of the Texture.

    format?: GPUTextureFormat

    Format of the Texture.