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    Interface UnlitTexturesDescriptors

    ShaderTextureDescriptor used for a LitMesh with Unlit shading.

    Hierarchy (View Summary)

    Index

    Properties

    baseColorTexture?: ShaderTextureDescriptor

    Base color texture descriptor to use if any. Format should be rgba8unorm-srgb.

    emissiveTexture?: ShaderTextureDescriptor

    Emissive texture descriptor to use if any. Format should be rgba8unorm-srgb.

    occlusionTexture?: ShaderTextureDescriptor

    Occlusion texture descriptor to use if any. Format must be at least r8unorm.