Define a ShaderTextureDescriptor used to associate a Texture with the corresponding Sampler and UV names.
Texture or MediaTexture to use.
Optional
Sampler to use. Fallback to default sampler if not provided.
Texture coordinate attribute name to use to map this texture. Default to 'uv'.
'uv'
Define a ShaderTextureDescriptor used to associate a Texture with the corresponding Sampler and UV names.