Intersected projected mesh.
Distance from the ray origin to the intersection point.
Coordinate of the intersection point in object local space.
Coordinate of the intersection point in world space.
The triangle (as an array of Vec3 vertices) inside which lies the intersection point.
Index of the triangle in the projected mesh geometry position or index array.
Optional
uvInterpolated uv coordinates of the intersection point.
Optional
normal
Defines the returned values when an intersection between the ray and a projected mesh has been found.