An Input is an object used to pass data from the CPU to the GPU either via uniforms or storages.

interface Input {
    type: string;
    onBeforeUpdate?: () => void;
    value: InputValue;
}

Hierarchy (View Summary)

Properties

type: string

InputBase type - could be 'f32', 'vec2f', etc.

onBeforeUpdate?: () => void

Callback to run before updating the binding using this InputBase.

value: InputValue

The Input value.