OptionalarrayVertexBuffer data array with already interleaved values to be used to fill the ArrayBuffer.
OptionalarrayVertexBuffer data ArrayBuffer to be used by the GPUBuffer.
GPUBuffer sent to the render pipeline.
Number representing the offset at which the data begins in the GPUBuffer.
Size in bytes of the data contained in the GPUBuffer.
The name of the VertexBuffer.
Whether this VertexBuffer holds data relative to vertices or instances.
Total VertexBufferAttribute size in bytes.
Total buffer length in bytes.
Array of VertexBufferAttribute used by this VertexBuffer.
A VertexBuffer is an object regrouping one or multiple VertexBufferAttribute into a single array and its associated GPUBuffer.