GPUBuffer sent to the render pipeline.
Number representing the offset at which the data begins in the GPUBuffer.
Size in bytes of the data contained in the GPUBuffer.
The name of the VertexBuffer.
Whether this VertexBuffer holds data relative to vertices or instances.
Total VertexBufferAttribute size.
Array of VertexBufferAttribute used by this VertexBuffer.
VertexBuffer data array to be used by the GPUBuffer.
A VertexBuffer is an object regrouping one or multiple VertexBufferAttribute into a single array and its associated GPUBuffer.