gpu-curtains
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    Interface MaterialShaders

    Defines all possible shader options entries of a Material.

    interface MaterialShaders {
        vertex?: ShaderOptions;
        fragment?: false | ShaderOptions;
        compute?: ShaderOptions;
    }
    Index

    Properties

    vertex?: ShaderOptions
    fragment?: false | ShaderOptions

    Fragment shader options. Could be set to false to only render to a depth texture.

    compute?: ShaderOptions

    Compute shader options.