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    Interface IAccessor

    A typed view into a bufferView. A bufferView contains raw binary data. An accessor provides a typed view into a bufferView or a subset of a bufferView similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer

    interface IAccessor {
        extensions?: Record<string, unknown>;
        extras?: Record<string, unknown>;
        name?: string;
        bufferView?: number;
        byteOffset?: number;
        componentType: AccessorComponentType;
        normalized?: boolean;
        count: number;
        type: AccessorType;
        max?: number[];
        min?: number[];
        sparse?: IAccessorSparse;
    }

    Hierarchy (View Summary)

    Index

    Properties

    extensions?: Record<string, unknown>

    Dictionary object with extension-specific objects

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    bufferView?: number

    The index of the bufferview

    byteOffset?: number

    The offset relative to the start of the bufferView in bytes

    componentType: AccessorComponentType

    The datatype of components in the attribute

    normalized?: boolean

    Specifies whether integer data values should be normalized

    count: number

    The number of attributes referenced by this accessor

    Specifies if the attribute is a scalar, vector, or matrix

    max?: number[]

    Maximum value of each component in this attribute

    min?: number[]

    Minimum value of each component in this attribute

    Sparse storage of attributes that deviate from their initialization value