gpu-curtains
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    A camera's projection. A node can reference a camera to apply a transform to place the camera in the scene

    interface ICamera {
        extensions?: Record<string, unknown>;
        extras?: Record<string, unknown>;
        name?: string;
        orthographic?: ICameraOrthographic;
        perspective?: ICameraPerspective;
        type: CameraType;
    }

    Hierarchy (View Summary)

    Index

    Properties

    extensions?: Record<string, unknown>

    Dictionary object with extension-specific objects

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    orthographic?: ICameraOrthographic

    An orthographic camera containing properties to create an orthographic projection matrix

    perspective?: ICameraPerspective

    A perspective camera containing properties to create a perspective projection matrix

    Specifies if the camera uses a perspective or orthographic projection