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    Interface IMaterial

    The material appearance of a primitive

    interface IMaterial {
        extras?: Record<string, unknown>;
        name?: string;
        pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
        normalTexture?: IMaterialNormalTextureInfo;
        occlusionTexture?: IMaterialOcclusionTextureInfo;
        emissiveTexture?: ITextureInfo;
        emissiveFactor?: number[];
        alphaMode?: MaterialAlphaMode;
        alphaCutoff?: number;
        doubleSided?: boolean;
        extensions?: GLTFMaterialsExtensions;
    }

    Hierarchy (View Summary)

    Index

    Properties

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    pbrMetallicRoughness?: IMaterialPbrMetallicRoughness

    A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology. When not specified, all the default values of pbrMetallicRoughness apply

    The normal map texture

    The occlusion map texture

    emissiveTexture?: ITextureInfo

    The emissive map texture

    emissiveFactor?: number[]

    The RGB components of the emissive color of the material. These values are linear. If an emissiveTexture is specified, this value is multiplied with the texel values

    alphaMode?: MaterialAlphaMode

    The alpha rendering mode of the material

    alphaCutoff?: number

    The alpha cutoff value of the material

    doubleSided?: boolean

    Specifies whether the material is double sided

    Dictionary object with material extension-specific objects