gpu-curtains
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    A set of primitives to be rendered. A node can contain one mesh. A node's transform places the mesh in the scene

    interface IMesh {
        extensions?: Record<string, unknown>;
        extras?: Record<string, unknown>;
        name?: string;
        primitives: IMeshPrimitive[];
        weights?: number[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    extensions?: Record<string, unknown>

    Dictionary object with extension-specific objects

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    primitives: IMeshPrimitive[]

    An array of primitives, each defining geometry to be rendered with a material

    weights?: number[]

    Array of weights to be applied to the Morph Targets