gpu-curtains
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    A node in the node hierarchy

    interface INode {
        extras?: Record<string, unknown>;
        name?: string;
        camera?: number;
        children?: number[];
        skin?: number;
        matrix?: number[];
        mesh?: number;
        rotation?: number[];
        scale?: number[];
        translation?: number[];
        weights?: number[];
        extensions?: GLTFNodesExtensions;
    }

    Hierarchy (View Summary)

    Index

    Properties

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    camera?: number

    The index of the camera referenced by this node

    children?: number[]

    The indices of this node's children

    skin?: number

    The index of the skin referenced by this node

    matrix?: number[]

    A floating-point 4x4 transformation matrix stored in column-major order

    mesh?: number

    The index of the mesh in this node

    rotation?: number[]

    The node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar

    scale?: number[]

    The node's non-uniform scale, given as the scaling factors along the x, y, and z axes

    translation?: number[]

    The node's translation along the x, y, and z axes

    weights?: number[]

    The weights of the instantiated Morph Target. Number of elements must match number of Morph Targets of used mesh

    extensions?: GLTFNodesExtensions

    Dictionary object with node extension-specific objects