gpu-curtains
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    Joints and matrices defining a skin

    interface ISkin {
        extensions?: Record<string, unknown>;
        extras?: Record<string, unknown>;
        name?: string;
        inverseBindMatrices?: number;
        skeleton?: number;
        joints: number[];
    }

    Hierarchy (View Summary)

    Index

    Properties

    extensions?: Record<string, unknown>

    Dictionary object with extension-specific objects

    extras?: Record<string, unknown>

    Application-Specific data

    name?: string

    The user-defined name of this object

    inverseBindMatrices?: number

    The index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 identity matrix, which implies that inverse-bind matrices were pre-applied

    skeleton?: number

    The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root

    joints: number[]

    Indices of skeleton nodes, used as joints in this skin. The array length must be the same as the count property of the inverseBindMatrices accessor (when defined)