Define the KHR_materials_transmission extension materials options.

interface GLTFMaterialsTransmissionExtension {
    transmissionFactor?: number;
    transmissionTexture?: ITextureInfo;
}

Properties

transmissionFactor?: number

The base percentage of light that is transmitted through the surface. Default to 0.

transmissionTexture?: ITextureInfo

A texture that defines the transmission percentage of the surface, stored in the R channel. This will be multiplied by transmissionFactor.