gpu-curtains
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    Interface GLTFMaterialsVolumeExtension

    Define the KHR_materials_volume extension materials options.

    interface GLTFMaterialsVolumeExtension {
        thicknessFactor?: number;
        thicknessTexture?: ITextureInfo;
        attenuationDistance?: number;
        attenuationColor?: [number, number, number];
    }
    Index

    Properties

    thicknessFactor?: number

    The thickness of the volume beneath the surface. The value is given in the coordinate space of the mesh. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary. The doubleSided property has no effect on volume boundaries. Range is [0, +inf). Default to 0.

    thicknessTexture?: ITextureInfo

    A texture that defines the thickness, stored in the G channel. This will be multiplied by thicknessFactor. Range is [0, 1].

    attenuationDistance?: number

    Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. Range is (0, +inf). Default to Infinity.

    attenuationColor?: [number, number, number]

    The color that white light turns into due to absorption when reaching the attenuation distance. Default to [1, 1, 1].