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    Interface MeshDescriptorMaterialParams

    Parameters parsed from a glTF material entry.

    interface MeshDescriptorMaterialParams {
        label?: string;
        bindings?: BindGroupBindingElement[];
        cullMode?: GPUCullMode;
        transparent?: boolean;
        targets?: Partial<GPUColorTargetState>[];
        material?: LitMeshMaterialParams;
    }
    Index

    Properties

    label?: string

    Optional label of the RenderMaterial to build.

    Optional bindings used by the RenderMaterial.

    cullMode?: GPUCullMode

    Optional cull mode used by the RenderMaterial.

    transparent?: boolean

    Whether the RenderMaterial should handle transparency.

    targets?: Partial<GPUColorTargetState>[]

    Optional targets used by the RenderMaterial, set alongside the transparent parameter.

    Specific LitMeshMaterialParams used to build the LitMesh material.