Optional
labelOptional label of the RenderMaterial to build.
Optional
bindingsOptional bindings used by the RenderMaterial.
Optional
cullOptional cull mode used by the RenderMaterial.
Optional
transparentWhether the RenderMaterial should handle transparency.
Optional
targetsOptional targets used by the RenderMaterial, set alongside the transparent
parameter.
Optional
materialSpecific LitMeshMaterialParams used to build the LitMesh material.
Parameters parsed from a glTF material entry.