OptionallabelOptional label of the RenderMaterial to build.
OptionalbindingsOptional bindings used by the RenderMaterial.
OptionalcullOptional cull mode used by the RenderMaterial.
OptionaltransparentWhether the RenderMaterial should handle transparency.
OptionaltargetsOptional targets used by the RenderMaterial, set alongside the transparent parameter.
OptionalmaterialSpecific LitMeshMaterialParams used to build the LitMesh material.
Parameters parsed from a glTF material entry.