Variable getDefaultShaderPassFragmentCodeConst
getDefaultShaderPassFragmentCode: "\nstruct VSOutput {\n @builtin(position) position: vec4f,\n @location(0) uv: vec2f,\n};\n\n@fragment fn main(fsInput: VSOutput) -> @location(0) vec4f {\n return textureSample(renderTexture, defaultSampler, fsInput.uv);\n}" = ...
Default fragment shader code to use with ShaderPass that outputs the content of the pass
renderTexture
as is.