Used to handle GPUSampler bindings.

Provide both resourceLayout and resource to the GPUBindGroupLayout and GPUBindGroup.
Also create the appropriate WGSL code snippet to add to the shaders.

Hierarchy (View Summary)

Constructors

Properties

label: string

The label of the Binding.

name: string

The name/key of the Binding.

visibility: number

The visibility of the Binding in the shaders.

shouldResetBindGroup: boolean

Flag indicating whether we should recreate the parentMesh bind group, usually when a resource has changed.

shouldResetBindGroupLayout: boolean

Flag indicating whether we should recreate the parentMesh GPU bind group layout, usually when a resource layout has changed.

cacheKey: string

A cache key allowing to get / set bindings from the device manager map cache. Used for BufferBinding only at the moment.

bindingType: "sampler"

The binding type of the SamplerBinding

sampler: GPUSampler

Our SamplerBinding resource, i.e. a GPUSampler

wgslGroupFragment: string[]

An array of strings to append to our shaders code declaring all the WGSL variables representing this SamplerBinding

Options used to create this SamplerBinding

Accessors

Methods