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    Used to handle specific array BufferBinding types.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    arrayLength: number

    Initial length of the input BufferBinding arrayBuffer.

    numElements: number

    Total number of elements (i.e. arrayLength divided by buffer layout number of elements.

    arrayStride: number

    Number of bytes in the ArrayBuffer between two elements startOffset.

    name: string

    The name of the BufferElement.

    type: string

    The WGSL variable type of the BufferElement (stripped of array).

    baseType: string

    The WGSL base variable type of the BufferElement (stripped of array and atomic).

    key: string

    The key of the BufferElement.

    bufferLayout: BufferLayout

    BufferLayout used to fill the BufferBinding arrayBuffer at the right offsets.

    Object defining exactly at which place a binding should be inserted into the BufferBinding arrayBuffer.

    view?: TypedArray

    Array containing the BufferElement values.

    setValue: (value: InputValue) => void

    Function assigned to set the view values.

    Accessors

    Methods

    • Set the alignment. To compute how arrays are packed, we get the second item alignment as well and use it to calculate the arrayStride between two array elements. Using the arrayStride and the total number of elements, we can easily get the end alignment position.

      Parameters

      • startOffset: number = 0

        Offset at which to start inserting the values in the BufferBinding arrayBuffer.

      • minStride: number = 0

        Minimum stride to use for the values in the parent BufferBinding arrayBuffer. Uniform buffers array elements have a minimum stride of 16.

      Returns void