gpu-curtains
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    Used to handle each buffer binding array view and data layout alignment. Compute the exact alignment offsets needed to fill an ArrayBuffer that will be sent to a GPUBuffer, based on an input type and value. Also update the view array at the correct offset.

    So all our struct need to be packed into our arrayBuffer using a precise layout. They will be stored in rows, each row made of 4 slots and each slots made of 4 bytes. Depending on the binding element type, its row and slot may vary and we may have to insert empty padded values. All in all it looks like that:

             slot 0    slot 1    slot 2    slot 3
    row 0 | _ _ _ _ | _ _ _ _ | _ _ _ _ | _ _ _ _ |
    row 1 | _ _ _ _ | _ _ _ _ | _ _ _ _ | _ _ _ _ |
    row 2 | _ _ _ _ | _ _ _ _ | _ _ _ _ | _ _ _ _ |
    

    see https://webgpufundamentals.org/webgpu/lessons/resources/wgsl-offset-computer.html

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    name: string

    The name of the BufferElement.

    type: string

    The WGSL variable type of the BufferElement (stripped of array).

    baseType: string

    The WGSL base variable type of the BufferElement (stripped of array and atomic).

    key: string

    The key of the BufferElement.

    bufferLayout: BufferLayout

    BufferLayout used to fill the BufferBinding arrayBuffer at the right offsets.

    Object defining exactly at which place a binding should be inserted into the BufferBinding arrayBuffer.

    view?: TypedArray

    Array containing the BufferElement values.

    setValue: (value: InputValue) => void

    Function assigned to set the view values.

    Accessors

    Methods