Used to apply the projection and view matrices of a Camera to an Object3D, in order to compute modelView and modelViewProjection matrices.

Hierarchy (view full)

Constructors

Properties

transforms: Object3DTransforms
children: Object3D[]

Children Object3D in the scene graph, used to compute their own world matrix

object3DIndex: number

Index (order of creation) of this Object3D. Used in the parent / children relation.

matricesNeedUpdate: boolean

Whether at least one of this Object3D matrix needs an update.

camera: Camera

Camera object used to compute model view and model view projection matrices

Accessors

Methods