Used to apply the projection and view matrices of a Camera to an Object3D, in order to compute modelView and modelViewProjection matrices.

Hierarchy (View Summary)

Constructors

Properties

transforms: Object3DTransforms
up: Vec3

Vec3 used by the lookAt method, to determine the orientation of the result. Default to new Vec3(0, 1, 0).

actualPosition: Vec3

Vec3 holding the actual position of this Object3D from its worldMatrix.

children: Object3D[]

Children Object3D in the scene graph, used to compute their own worldMatrix.

object3DIndex: number

Index (order of creation) of this Object3D. Used in the parent / children relation.

matricesNeedUpdate: boolean

Whether at least one of this Object3D matrix needs an update.

camera: Camera

Camera object used to compute model view and model view projection matrices

Accessors

Methods