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    Class used to help synchronize and run KeyframesAnimation for a given list of Object3D. Mostly used internally when loading glTF files, but could be used externally as well.

    Index

    Constructors

    Properties

    renderer: Renderer

    The Renderer used to updte this TargetsAnimationsManager.

    label: string
    uuid: string

    The universal unique id of this TargetsAnimationsManager.

    targets: Target[]

    Array of Target defining the animations that this TargetsAnimationsManager should run.

    duration: number

    Total duration in seconds of all the animations handled by this TargetsAnimationsManager.

    timeScale: number

    Timescale to use for all the animations handled by this TargetsAnimationsManager.

    isPlaying: boolean

    Whether the current TargetsAnimationsManager animations are playing or not.

    inputIndices: number[]

    Array of all children animations input accessor indices defined in the glTF, used to keep different TargetsAnimationsManager in sync.

    siblings: Map<string, TargetsAnimationsManager>

    Map of other TargetsAnimationsManager using the exact same inputs and that should be synced together.

    Methods