Parameters to use to apply transmission volume refraction.
OptionaltransmissionBackgroundTexture?: ShaderTextureDescriptorTransmission background texture descriptor to use for transmission if any.
OptionalextensionsUsed?: GLTFExtensionsUsedglTF extensions used by the material for specifing shading if any.
totalDiffuse light component.
Apply transmission volume refraction to
totalDiffuselight component if applicable.