Parameters to use to apply transmission volume refraction.
OptionaltransmissionBackgroundTexture?: ShaderTextureDescriptorTransmission background texture descriptor to use for transmission if any.
OptionaltransmissiveInputColorSpace?: ColorSpaceWhether the opaque objects sampled by the transmission texture have been drawn in linear or srgb color space. Default to srgb.
OptionaltransmissiveInputToneMapping?: ToneMappingsThe tone mapping applied to the opaque objects sampled by the transmission texture, if any. Default to Khronos.
OptionalextensionsUsed?: GLTFExtensionsUsedglTF extensions used by the material for specifing shading if any.
totalDiffuse light component.
Apply transmission volume refraction to
totalDiffuselight component if applicable.