Parameters to use to apply transmission volume refraction.
Optional
transmissionBackgroundTexture?: ShaderTextureDescriptorTransmission background texture descriptor to use for transmission if any.
Optional
extensionsUsed?: GLTFExtensionsUsedglTF extensions used by the material for specifing shading if any.
totalDiffuse
light component.
Apply transmission volume refraction to
totalDiffuse
light component if applicable.