Parameters to use to set the emissive and occlusion values.
Optional
emissiveTexture?: ShaderTextureDescriptorEmissive texture descriptor to use if any.
Optional
occlusionTexture?: ShaderTextureDescriptorOcclusion texture descriptor to use if any.
emissive
(vec3f
) and occlusion
(f32
) values set.
Set the
emissive
(vec3f
) andocclusion
(f32
) values to use in our shader.