Optional
labelBinding label.
Optional
nameBinding name/key.
Optional
visibilityBinding variables shaders visibility as an array of shaders types names.
Optional
bindingThe binding type of the TextureBinding
Optional
formatThe texture format to use
Optional
accessThe storage texture binding memory access types (read only, write only or read/write)
Optional
viewThe texture view dimension to use
Optional
multisampledWhethe the texture is a multisampled texture. Mainly used internally by depth textures if needed.
An object defining all possible TextureBinding class instancing parameters