Optional
labelBinding label
Optional
nameBinding name/key
Optional
visibilityBinding variables shaders visibility as an array of shaders types names
Optional
bindingThe binding type of the TextureBinding
Optional
formatThe GPUTexture | texture format to use
Optional
accessThe storage GPUTexture | texture binding memory access types (read only, write only or read/write)
Optional
viewThe GPUTexture | texture view dimension to use
Optional
multisampledWhethe the GPUTexture | texture is a multisampled texture. Mainly used internally by depth textures if needed.
An object defining all possible TextureBinding class instancing parameters