Defines PerspectiveCamera basic perspective options.

interface PerspectiveCameraBaseOptions {
    near?: number;
    far?: number;
    fov?: number;
}

Hierarchy (View Summary)

Properties

Properties

near?: number

Camera near plane, the closest point where a mesh vertex is drawn.

far?: number

Camera far plane, the farthest point where a mesh vertex is drawn.

fov?: number

PerspectiveCamera field of view, in degress. Should be greater than 0 and lower than 180.