gpu-curtains
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    Defines PerspectiveCamera basic perspective options.

    interface PerspectiveCameraBaseOptions {
        label?: string;
        near?: number;
        far?: number;
        fov?: number;
    }

    Hierarchy (View Summary)

    Index

    Properties

    Properties

    label?: string

    Camera default label.

    near?: number

    Camera near plane, the closest point where a mesh vertex is drawn.

    far?: number

    Camera far plane, the farthest point where a mesh vertex is drawn.

    fov?: number

    PerspectiveCamera field of view, in degress. Should be greater than 0 and lower than 180.