Optional
nearCamera near plane, the closest point where a mesh vertex is drawn.
Optional
farCamera far plane, the farthest point where a mesh vertex is drawn.
Optional
fovPerspectiveCamera field of view, in degress. Should be greater than 0 and lower than 180.
Optional
aspectPerspective aspect ratio (width / height). Default to 1
.
Defines the base parameters to create a perspective projection Mat4.