Optional
materialThe BufferBindingBaseParams holding the material uniform values. Will use default values if not provided.
Optional
materialThe BufferBindingBaseParams name to use for variables declarations. Default to 'material'
.
Optional
shadingThe ShadingModels to use to declare the corresponding variables. Default to 'PBR'
.
Optional
environmentEnvironmentMap to use for specific environment map variables declarations if any.
Parameters used to declare the fragment shader variables coming from the material uniforms.