Define the parameters used to create the diffuse cube map Texture.

interface DiffuseTextureParams {
    size?: number;
    computeSampleCount?: number;
    label?: string;
    name?: string;
    format?: GPUTextureFormat;
}

Hierarchy (view full)

Properties

size?: number

The size of the Texture, knowing the width and height are equal.

computeSampleCount?: number

Number of samples to use in the ComputePass to generate the Texture.

label?: string

Label of the Texture.

name?: string

Name of the Texture.

format?: GPUTextureFormat

Format of the Texture.