Define the parameters used to create the specular cube map Texture.

interface SpecularTextureParams {
    label?: string;
    name?: string;
    format?: GPUTextureFormat;
    generateMips?: boolean;
}

Hierarchy (view full)

Properties

label?: string

Label of the Texture.

name?: string

Name of the Texture.

format?: GPUTextureFormat

Format of the Texture.

generateMips?: boolean

Whether to generate mips for this Texture or not.