OptionalbaseBase color texture descriptor to use if any.
OptionalnormalNormal texture descriptor to use if any.
OptionalemissiveEmissive texture descriptor to use if any.
OptionalocclusionOcclusion texture descriptor to use if any.
OptionalmetallicMetallic roughness texture descriptor to use if any.
OptionalspecularSpecular texture descriptor (mixing both specular color in the RGB channels and specular intensity in the A channel) to use if any.
OptionalspecularSpecular intensity texture descriptor (using the A channel) to use if any.
OptionalspecularSpecular color texture descriptor (using the RGB channels) to use if any.
OptionaltransmissionTransmission texture descriptor to use if any.
OptionalthicknessThickness texture descriptor to use if any.
OptionaltransmissionTransmission scene background texture descriptor to use if any.
ShaderTextureDescriptor used for a LitMesh with
PBRshading.