Parameters used to get all the LitMesh ShaderTextureDescriptor as an array.

Hierarchy (View Summary)

Properties

baseColorTexture?: ShaderTextureDescriptor
normalTexture?: ShaderTextureDescriptor
emissiveTexture?: ShaderTextureDescriptor
occlusionTexture?: ShaderTextureDescriptor
metallicRoughnessTexture?: ShaderTextureDescriptor
specularTexture?: ShaderTextureDescriptor

Specular texture descriptor (mixing both specular color in the RGB channels and specular intensity in the A channel) to use if any.

specularFactorTexture?: ShaderTextureDescriptor

Specular intensity texture descriptor (using the A channel) to use if any.

specularColorTexture?: ShaderTextureDescriptor

Specular color texture descriptor (using the RGB channels) to use if any.

transmissionTexture?: ShaderTextureDescriptor
thicknessTexture?: ShaderTextureDescriptor
transmissionBackgroundTexture?: ShaderTextureDescriptor
shading?: ShadingModels

ShadingModels to use for lighting. Default to PBR.