OptionalbaseBase color texture descriptor to use if any. Format should be rgba8unorm-srgb.
OptionalemissiveEmissive texture descriptor to use if any. Format should be rgba8unorm-srgb.
OptionalocclusionOcclusion texture descriptor to use if any. Format must be at least r8unorm.
OptionalnormalNormal texture descriptor to use if any. Format should be rgba8unorm.
OptionalmetallicMetallic roughness texture descriptor to use if any. Format should be rgba8unorm.
OptionalspecularSpecular texture descriptor (mixing both specular color in the RGB channels and specular intensity in the A channel) to use if any. Format should be rgba8unorm-srgb.
OptionalspecularSpecular intensity texture descriptor (using the A channel) to use if any. Format should be rgba8unorm-srgb or rgba8unorm.
OptionalspecularSpecular color texture descriptor (using the RGB channels) to use if any. Format should be rgba8unorm-srgb.
OptionaltransmissionTransmission thickness texture descriptor (using the R channel for transmission and the G channel for thickness) to use if any. Format must be at least rg8unorm.
OptionaltransmissionTransmission texture descriptor (using the R channel) to use if any. Format must be at least r8unorm.
OptionalthicknessThickness texture descriptor (using the G channel) to use if any. Format must be at least rg8unorm.
OptionaltransmissionTransmission scene background texture descriptor to use if any. Handled internally by the renderer.
OptionalsheenSheen texture descriptor (mixing both sheen color in the RGB channels and roughness in the A channel) to use if any. Format should be rgba8unorm-srgb.
OptionalsheenSheen color texture descriptor (using the RGB channels) to use if any. Format should be rgba8unorm-srgb.
OptionalsheenSheen roughness texture descriptor (using the A channel) to use if any. Format should be rgba8unorm-srgb or rgba8unorm.
OptionalanisotropyAnisotropy texture descriptor to use if any. Format should be rgba8unorm.
OptionalclearcoatClearcoat texture descriptor (mixing both clearcoat factor in the R channel and roughness in the G channel) to use if any. Format must be at least rg8unorm.
OptionalclearcoatClearcoat factor texture descriptor (using the R channel) to use if any. Format must be at least r8unorm.
OptionalclearcoatClearcoat roughness texture descriptor (using the G channel) to use if any. Format must be at least rg8unorm.
OptionalclearcoatClearcoat normal texture descriptor to use if any. Format should be rgba8unorm.
OptionaliridescenceIridescence texture descriptor (using the R channel for intensity and G channel for thickness) to use if any. Format must be at least rg8unorm.
OptionaliridescenceIridescence texture descriptor (using the R channel) to use if any. Format must be at least r8unorm.
OptionaliridescenceIridescence thickness texture descriptor (using the G channel) to use if any. Format must be at least rg8unorm.
OptionaldiffuseDiffuse transmission texture descriptor (using the RGB channels for color and A channel for intensity) to use if any. Format should be rgba8unorm-srgb.
OptionaldiffuseDiffuse transmission intensity texture descriptor (using the A channel) to use if any. Format should be rgba8unorm-srgb or rgba8unorm.
OptionaldiffuseDiffuse transmission texture descriptor (using the RGB channels) to use if any. Format should be rgba8unorm-srgb.
OptionalshadingShadingModels to use for lighting. Default to PBR.
Parameters used to get all the LitMesh ShaderTextureDescriptor as an array.